top of page

WIZARD

Beyond the veil of the mundane hide the secrets of absolute power. The works of beings beyond mortals, the legends of realms where gods and spirits tread, the lore of creations both wondrous and terrible — such mysteries call to those with the ambition and the intellect to rise above the common folk to grasp true might. Such is the path of the wizard. These shrewd magic-users seek, collect, and covet esoteric knowledge, drawing on cultic arts to work wonders beyond the abilities of mere mortals. While some might choose a particular field of magical study and become masters of such powers, others embrace versatility, reveling in the unbounded wonders of all magic. In either case, wizards prove a cunning and potent lot, capable of smiting their foes, empowering their allies, and shaping the world to their every desire.

 

Alignment: Any

Hit Die: d6

Class Skills: The wizard’s class skills are Craft (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), and Spellcraft (Int).

Skill Ranks per Level: 2 + Int modifier

Table: The Wizard

Wizard.png

CLASS FEATURES

The following are the class features of the wizard:

 

Weapon and Armor Proficiency:

Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor interferes with a wizard's movements, which can cause his spells with somatic components to fail.

 

Spells:

An wizard casts arcane spells drawn from the wizard spell list. A wizard must prepare his spells ahead of time and can cast any spell that he has prepared consuming a spell slot of the appropriate level, assuming he hasn’t yet used up his spell slots per day for that level. To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell’s level. The saving throw DC against an wizard’s spell is 10 + the spell’s level + the wizard’s Intelligence modifier. A wizard can only cast a certain number of spells of each spell level per day. His base daily spell allotment is given on Table 1–1. In addition, he receives bonus spells per day if he has a high Intelligence score.

 

A wizard may know any number of spells, but the number he can prepare each day is limited. At 1st level, he can prepare four 0-level spells and two 1st-level spells each day. At each new wizard level, the number of spells he can prepare each day increases. Unlike the number of spells he can cast per day, the number of spells a wizard can prepare each day is not affected by his Intelligence score. Feats and other effects that modify the number of spells known by a spellcaster instead affect the number of spells a wizard can prepare.

 

A wizard must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the wizard decides what spells to prepare and refreshes his available spell slots for the day.

Spellbook:

A wizard must study his spellbook each day to prepare his spells. He can’t prepare any spell not recorded in his spellbook, except for read magic (which all wizards can prepare from memory). A wizard begins play with a spellbook containing all 0-level wizard spells plus three 1st-level spells of his choice. The wizard also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the spellbook. At each new wizard level, he gains two new spells of any spell level or levels that he can cast (based on his new wizard level) for his spellbook. At any time, a wizard can also add spells found in other wizards' spellbooks to his own.

 

Arcane Bond (Ex or Sp):

At 1st level, wizards form a powerful bond with an object or a creature. This bond can take one of two forms: a familiar or a bonded object. A familiar is a magical pet that enhances the wizard's skills and senses and can aid him in magic, while a bonded object is an item a wizard can use to cast additional spells or to serve as a magical item. Once a wizard makes this choice, it is permanent and cannot be changed.

 

Arcane School:

A wizard can choose to specialize in one school of magic, gaining additional spells and powers based on that school. This choice must be made at 1st level, and once made, it cannot be changed. A wizard that does not select a school receives the universalist school instead.

 

A wizard that chooses to specialize in one school of magic must select two other schools as his prohibited schools, representing knowledge sacrificed in one area of arcane lore to gain mastery in another. A specialist wizard can never prepare spells from his prohibited schools and treats these spells as if they were not on the wizard spell list. If using a spell trigger or spell completion item to cast a spell from one of his prohibited schools, he must use the Use Magic Device skill to do so. A universalist wizard can prepare spells from any school without restriction.

 

Each arcane school gives the wizard a number of school powers. In addition, specialist wizards receive two additional spell slots of each spell level he can cast, from 1st on up. Each day, a wizard can prepare spells from his specialty school in those slots. These spells must be in the wizard's spellbook. A wizard can select spells modified by a metamagic feat to prepare in his school slots, but they use up a higher-level spell slot.

A list of all the arcane schools can be found HERE.

 

Cantrips:

Wizards can prepare a number of cantrips, or 0-level spells, each day, These spells are cast like any other spell, but they are not expended when cast and may be used again. A wizard can prepare a cantrip from a prohibited school, but it uses up two of his available slots.

 

Scribe Scroll:

At 1st level, a wizard gains Scribe Scroll as a bonus feat.

 

Arcane Discovery:

At 5th level and every 5 levels thereafter, a wizard gains an arcane discovery representing a unique insight gained from his obsessive study of magic.

A list of all the arcane discoveries can be found HERE.

ARCHETYPES

The following archetypes are available to the wizard

ANIMIST

BONDED WIZARD

CHRONOMANCER

FORCE MAGE

PRIMALIST

SCROLLMASTER

bottom of page