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STORM KINDLER

Those who focus their studies on hurricanes can unlock and master potent techniques to augment their already impressive command of storm and wind. They seek to develop not only power to manipulate storms, but also the ability to awaken the storms within their own bodies, physically transforming into vortexes of destruction.

Requirements

To qualify to become a storm kindler, a character must fulfill all the following criteria:

Skills: Athletics 5 ranks, Fly 5 ranks, Knowledge (nature) 7 ranks

Feat: Storm-Lashed

Spells: Caster level 3, Weather sphere or able to cast at least two spells with the [air] or [water] descriptor

Hit Die: d8

Class Skills: The storm kindler’s class skills are Athletics (Str), Fly (Dex), Knowledge (nature) (Int), and Survival (Wis).

Skill Ranks per Level: 4 + Int modifier

Table: The Storm Kindler

CLASS FEATURES

The following are the class features of the storm kindler:

 

Magic:

When a storm kindler gains a level, she gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefits a character of that class would have gained. This essentially means that she adds the level of storm kindler to the level of whatever other spellcasting class she has.

If the storm kindler is a spherecaster, she instead gains new magic talents and spell points as if she was a High-caster.

Oceanic Spirit (Su):

A storm kindler never needs to attempt concentration checks because of natural weather. She can see through fog, smoke, and other obscuring vapors as if they did not exist. This ability functions underwater as well, allowing the storm kindler to see through thick silt and other aquatic precipitates. She also gains resistance 5 to electricity and sonic.

Storm Shape (Su):

At 2nd level, a storm kindler becomes a physical embodiment of the fury of the storm. As a standard action, she can transform herself into a whirlwind for a number of minutes per day equal to double her storm kindler level. These minutes need not be consecutive, but must be spent in 1-minute increments. If the storm kindler is underwater when she uses this ability, she instead transforms into a vortex of the same size. The storm kindler can breathe water while in vortex form. If the storm kindler does not have a fly or swim speed, she gains one (as appropriate to her new form) equal to her base land speed while in storm shape. With a fly speed, she has average maneuverability.

As a swift action, the storm kindler can change the height of her whirlwind form from a minimum of 10 feet tall to a maximum of 20 feet tall. At every level thereafter, the maximum height of the whirlwind increases by 10 feet, to a maximum of 50 feet tall at 5th level.

The storm kindler can damage and trap creatures caught in her whirlwind, dealing lethal damage equal to her unarmed strike damage to each such creature that fails a Reflex save (DC = 10 + double the storm kindler’s class level + the storm kindler’s Strength modifier) and lifting it into the air if it fails a second Reflex save.

Aura of Calm (Su):

At 3rd level, allies within 10 feet of a storm kindler (including herself) are treated as one size category larger for the purpose of wind effects (this stacks with the bonus from Storm-Lashed), and they gain a +2 competence bonus on all saving throws to resist spells and effects with the air or water descriptors.

Weather’s Fury (Su):

At 4th level, a storm kindler can deal additional damage with her storm shape. In addition to her unarmed strike damage, she deals 3d6 points of electricity damage (while in whirlwind form) or cold damage (while in vortex form) to each creature that fails its Reflex saves.

Storm Mastery (Su):

At 5th level, a storm kindler gains the aquatic subtype and the amphibious special quality. Her electricity and sonic resistances increase to 10. The storm kindler becomes immune to damage and detrimental effects from nonmagical wind and waves and never takes the normal penalties on her attack or damage rolls for fighting underwater.

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