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VEILED ILLUSIONIST

While skilled in all forms of illusion, veiled illusionists primarily excel at casting glamers — spells that alter or conceal the illusionist’s true form. Most veiled illusionists are uncomfortable with maintaining one disguise for an extended period of time. Instead, they prefer to change their appearance from day to day, or even from hour to hour. This makes it difficult for veiled illusionists to integrate fully into society, so most end up wanderers, taking on a new face with each new town they visit.

Requirements

To qualify to become a veiled illusionist, a character must fulfill all the following criteria:

Skills: Disguise 5 ranks, Influence 5 ranks, Knowledge (arcane) 5 ranks

Feat: Spell Focus (illusion) or Sphere Focus (illusion)

Spells: Caster level 5, Illusion sphere or able to cast at least three illusion spells

Hit Die: d6

Class Skills: The veiled illusionist’s class skills are Disguise (Cha), Influence (Cha), Knowledge (arcane) (Int), Spellcraft (Int), and Stealth (Dex).

Skill Ranks per Level: 4 + Int modifier

Table: The Veiled Illusionist

CLASS FEATURES

The following are the class features of the veiled illusionist:

 

Magic:

When a veiled illusionist gains a level, she gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefits a character of that class would have gained. This essentially means that she adds the level of veiled illusionist to the level of whatever other spellcasting class she has.

If the veiled illusionist is a spherecaster, she instead gains new magic talents and spell points as if she was a High-caster.

Veil Pool (Sp):

A veiled illusionist draws power from a reserve of magical energy to strengthen her illusions. This veil pool has a number of points equal to her class level + her spellcasting modifier. The pool refreshes once per day when the veiled illusionist prepares her spells or regains spell slots. As a standard action, the veiled illusionist can spend 1 point from her veil pool to alter her appearance as per the spell disguise self. This is a glamer effect that lasts a number of hours equal to the veiled illusionist’s class level. The DC to disbelieve the effect is equal to 15 + the number of points remaining in the veiled illusionist’s veil pool. At 2nd level, the veiled illusionist can alter her perceived audible (sound) properties when she assumes her disguise. At 3rd level, the veiled illusionist can also alter her perceived tactile (touch) properties, and can imitate any voice with which she is familiar. At 4th level, the veiled illusionist’s veil fools even extraordinary senses, such as scent, blindsight, or tremorsense.

 

Subtle Veil:

At 2nd level, a veiled illusionist can spend 1 point from her veil pool as a free action while casting an illusion spell to disguise her spellcasting. Creatures attempting to identify the spell as it’s being cast must succeed at a Will save (DC 15 + twice the number of points remaining in the illusionist’s veil pool) or misidentify the spell as a spell of the illusionist’s choice. The illusory spell must be the same level as the true spell, and must be one the illusionist can cast.

 

Quick Veil:

At 3rd level, a veiled illusionist can assume or alter her disguise with her veil pool ability as a move action. At 5th level, the action is reduced to a swift action.

 

Effortless Veils:

At 4th level, a veiled illusionist can spend 1 point from her veil pool to concentrate on a glamer or figment as a swift action, rather than a standard action.

 

Layered Veils:

At 5th level, as a free action while casting an illusion spell, a veiled illusionist can spend 1 point from her veil pool to coil the illusion upon itself. Any creature that disbelieves the illusion sees a second illusion within the translucent outline of the first, as if the illusionist had cast the spell a second time. Effectively, after a creature disbelieves the first illusion, it sees a second illusion in its place, which it must attempt to disbelieve separately. The veiled illusionist must determine the features of the second illusion as she casts the first. If the second illusion is especially similar to the first one, creatures that study or interact with it receive a +4 bonus on the save to disbelieve the effect.

 

True Veil:

At 5th level, a veiled illusionist can spend 1 point from her veil pool to imbue her disguise with a measure of reality. The veiled illusionist’s disguise self spell-like ability is treated as a polymorph effect, though it retains the illusion school and gains the shadow descriptor. Other creatures no longer get a Will save to recognize the effect as an illusion, though they can still make Perception checks to realize the veiled illusionist is using a disguise. While veiled in this way, she also gains the benefit of alter self for a number of minutes equal to her veiled illusionist level.

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