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BARBARIAN

For some, there is only rage. In the ways of their people, in the fury of their passion, in the howl of battle, conflict is all these brutal souls know. Savages, hired muscle, masters of vicious martial techniques, they are nor soldiers or professional warriors - they are the battle possessed, creatures of slaughter and spirits of war. Known as barbarians, these warmongers know little of training, preparation, or the rules of warfare; for them, only the moment exists, with the foes that stand before them and the knowledge that the next moment might hold their death. They possess a sixth sense in regard to danger and the endurance to weather all that might entail. These brutal warriors might rise from all walks of life, both civilized and savage, though whole societies embracing such philosophies roam the wild places of the world. Within barbarians storms the primal spirit of battle, and woe to those who face their rage.

Alignment: Any
Hit Die: d12

Class Skills: The barbarian's class skills are Acrobatics (Dex), Athletics (Str), Craft (Int), Handle Animal (Cha), Influence (Cha), Knowledge (martial), Knowledge (nature) (Int), and Survival (Wis).
     Skill Ranks per Level: 4 + Int modifier

Table: The Barbarian

barbarian.jpg

CLASS FEATURES
The following are the class features of the barbarian.

Weapon and Armor Proficiency
A barbarian is proficient with simple weapons and bucklers. In addition, if this is her first level in any class, she may select a martial tradition of her choice.

Combat Training (Ex)
A barbarian is considered a Proficient practitioner, gaining spheres and talents as appropriate. She uses Charisma as her practitioner modifier.

Berserker
A barbarian gains the Berserker sphere as a bonus sphere. If she already possesses this sphere, she may instead select any talent she qualifies for from it. Whenever she uses her brutal strike ability, she may spend 3 rounds of rage to add an additional (exertion) talent to the attack.

 

Muscles of Steel

When wearing no armor and unencumbered, the barbarian adds her Strength bonus (if any) as a natural armor bonus to her AC; this bonus cannot exceed her class level. (A 1st level barbarian with 16 Strength gains only a +1 natural armor bonus to her armor class from this class feature.) This bonus to AC does not stack with other sources of natural armor, but stacks with the armor bonus granted from the Unarmored Training talent. She loses these bonuses when she wears light, medium, or heavy armor, or when she carries a medium or heavy load.

Rage (Ex)

A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for 4 rounds per day, plus her Constitution modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
 

While in a rage, a barbarian gains the benefits of her rage form, a +2 bonus to CMB and CMD, and a +4 bonus on Will saves against fear effects but takes a –2 penalty to her Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage.
 

While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, and Handle Animal) or any ability that requires patience or concentration (such as spellcasting).
 

A barbarian can end her rage as a free action and is fatigued for 1 minute after a rage ends. A barbarian can’t enter a new rage while fatigued or exhausted but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.

 

(Optional) Brands

A barbarian can brand or ceremonially scar her flesh to gain more rounds of rage. By adhering to the tenants of her brand, the barbarian increases her maximum daily rounds of rage by the amount listed in the brand’s description. Every brand comes with a penalty or limitation to offset this increase in rage.
 

If a barbarian knowingly and willingly goes against the tenants of her brand, her rounds of rage are reduced to 0 (as if she had spent all of her rage) and she cannot replenish her rage or use abilities that require rage until she has redeemed herself. The redemption required is specified in the brand (and does not require the atonement spell).

After the redemption, the barbarian’s normal rage pool (without the bonus from the brand) returns. If she upholds the previously broken brand for a full month, her rage pool regains the additional rounds from taking the brand, and she can decide whether to continue with her brand or forgo her brand without penalty. Once a barbarian forgoes a brand in this fashion, she can never gain a rage bonus from that brand.

 

A barbarian may have multiple brands. Their effects and increase to her rounds of rage stack. Breaking one brand does not affect other brands.

  • Brand of Exhaustion (+1/3 level): A barbarian who takes this brand is exhausted instead of fatigued for 1 minute upon exiting rage. If she has the tireless rage ability, she is instead fatigued for 1 minute upon exiting rage. hen a barbarian gains a level, she may choose to remove this brand from her body. If she does, she can never gain it again.

  • Brand of the Old Ways (+1/4 level): A barbarian who takes this brand instantly forgets all written forms of language. As long as the barbarian is branded, she cannot read or write. When a barbarian gains a level, she may choose to remove this brand from her body. If she does, she can never gain it again.

  • Brand of Pain (+1/4 level): If the barbarian is at her maximum hit points when her rage ends, then she breaks this brand. To atone, the barbarian must spend 24 hours with fewer than 5 hit points remaining.

  • Brand of Silence (+1/3 level): If a barbarian speaks or otherwise communicates while in a rage, then she breaks this brand. Wordlessly intimidating enemies or roaring in anger does not break this brand. To atone, the barbarian must go one week without speaking or communicating in any way.


Rage Form (Ex)
At 1st level, a barbarian selects one of the following rage forms. She selects an additional rage form at 5th level and every four levels thereafter. Whenever she rages, she enters into one of her selected rage forms but cannot change forms while in a rage.

  • Battle Meditation: While in a rage, a barbarian gains a +3 bonus on attack rolls and a +1 dodge bonus to AC. She does not take the -2 penalty to her Armor Class.

  • Closing Wounds: While in a rage, the barbarian gains fast healing equal to half her level (minimum 1).

  • Destructive Rage: While in a rage, the barbarian’s gains a +3 bonus on melee damage rolls, thrown weapon damage rolls, and sunder combat maneuvers. She also ignores 5 points of a target’s damage reduction or hardness.

  • Dueling Rage: When a barbarian enters a rage, she chooses one target within sight to challenge. While in a rage, she gains a +3 bonus on attack rolls and damage rolls against the target of her challenge. The barbarian does not take the –2 penalty to her Armor Class for being in rage against attacks made by the target of her challenge. If the target of the challenge is killed, the barbarian can expend one extra round of rage as a swift action (at the beginning of her next turn, if her challenged foe is killed when it is not her turn) to challenge another enemy within sight and continue her rage. If she does not challenge a new foe, the barbarian exits the rage.

  • Elemental Rage: When the barbarian enters a rage, she chooses an energy type (acid, cold, electricity, or fire). While in a rage, she gains an elemental aura of the chosen energy type. At the start of her turn, creatures within five feet of her take 1d6 points of energy damage of the selected type. In addition, the barbarian’s attacks deal an additional 1d6 points of damage of the selected energy type.

  • Enlarging Rage: While in a rage, a barbarian’s size increases by one size category. The barbarian gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to her increased size. A Medium humanoid barbarian whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. All equipment worn or carried by the barbarian is similarly enlarged by the spell. Enlarging rage is a supernatural ability which otherwise acts like enlarge person. Unlike most rage forms, entering an enlarging rage is a standard action.

  • Invincible Rage: While in a rage, a barbarian gains damage reduction and resistance against all energy attacks equal to half her barbarian level (minimum 1). This damage reduction and energy resistance stack with other damage reduction or energy resistance gained from class abilities or rage powers. She also gains a +3 bonus on all Fortitude and Reflex saves.

  • Reckless Rage: While in a rage, a barbarian gains a +3 bonus on melee attack and damage rolls, thrown weapon damage rolls, and Will saves.

  • Vicious Rage: While in a rage, a barbarian gains a +3 bonus on attack rolls. In addition, whenever she strikes an opponent with an attack, disruptive energy arcs between her and her target, dealing 2d6 points of damage to the opponent and 1d6 points of damage to the barbarian.


Damage Reduction (Ex)
At 2nd level, a barbarian becomes more difficult to bring down. She gains DR/- equal to half her barbarian level. This damage reduction is doubled against nonlethal damage.


Rage Powers (Ex)
At 2nd level, a barbarian learns to use her rage in new ways. At 2nd level and every 2 levels thereafter, the barbarian gains a rage power. A barbarian gains the benefits of rage powers only while raging. Unless otherwise noted, a barbarian cannot select an individual rage power more than once.
A list of all the rage powers can be found HERE.

Intimidating Bulk (Ex)
At 3rd level, a barbarian gains Intimidating Prowess as a bonus feat. In addition, she gains a +1 bonus on demoralize checks. This bonus increases by +1 every three levels thereafter to a maximum of +6 at 18th level.

Desperate Measures (Ex)

At 7th level, a barbarian learns to embrace the danger of death. While raging, if the barbarian is at or below half of her maximum hit points, her critical multiplier for damage increases by 1 (a ×2 multiplier becomes ×3, a ×3 multiplier becomes ×4, and a ×4 multiplier becomes ×5). This critical multiplier increase does not stack with other effects which increase critical multipliers.


Greater Rage (Ex)
At 11th level, a barbarian’s rage improves. While raging, she is immune to fear effects, the amount of temporary hit points gained increases to 3 per Hit Die, and the bonus to CMB and CMD increases to +4. In addition, her rage forms improve.

  • Battle Meditation: While raging, the bonus to attack rolls increases to +4 and the bonus to AC increases to +2.

  • Closing Wounds: While raging, in addition to the fast healing, the barbarian gains 1 temporary hit point per barbarian level whenever she scores a critical hit.

  • Destructive Rage: While raging, the bonus on damage rolls and sunder maneuvers increases to +4, and the amount of damage reduction or hardness ignored increases to 10.

  • Dueling Rage: The bonuses against the target of the barbarian’s challenge increase to +4.

  • Elemental Rage: The barbarian’s energy aura now deals 2d6 points of damage.

  • Enlarging Rage: While raging, the barbarian’s size increases by two size categories. The barbarian gains a +4 size bonus to Strength, and takes a –4 size penalty to Dexterity and a –2 penalty on attack rolls and to AC because of its increased size. A Medium humanoid barbarian whose size increases to Huge has a space of 15 feet and a natural reach of 10 feet.

  • Invincible Rage: The barbarian’s bonus to Fortitude and Reflex saves increases to +4.

  • Reckless Rage: The barbarian’s bonus to melee attack and damage rolls, thrown weapon damage rolls, and Will saves increases to +4.

  • Vicious Rage: The barbarian’s bonus to attack rolls increases to +4. In addition, her disruptive energy now deals 4d6 points of damage to her opponent and 2d6 points of damage to herself.


Tireless Rage (Ex)
At 17th level, a barbarian no longer becomes fatigued at the end of her rage.

 

Raging Toughness (Ex)
At 19th level, a barbarian can use mental and physical resiliency to avoid certain attacks. While in a rage, whenever she succeeds at a Fortitude or Will saving throw against an attack that has a partial effect on a successful save, she instead avoids the effect entirely. The barbarian does not gain the benefits of this ability if she is helpless.

Barbaric Strike (Ex)
At 20th level, whenever the barbarian scores a critical hit on a target, she may spend 1 round of rage to rend its flesh apart in a barbaric strike. The target must make a Fortitude save (DC 10 + 1/2 the barbarian’s level + the barbarian’s Strength modifier) or die.


Mighty Rage (Ex)
At 20th level, a barbarian’s rage reaches its peak. The amount of temporary hit points she gains upon entering a rage increases to 4 per Hit Die, and the bonus to CMB and CMD increases to +6. In addition, her rage forms improve.

  • Battle Meditation: While raging, the bonus to attack rolls increases to +5 and the bonus to AC increases to +3.

  • Closing Wounds: While raging, in addition to the fast healing, the barbarian now gains 2 temporary hit points per barbarian level whenever she scores a critical hit.

  • Destructive Rage: While raging, the bonus on damage rolls and sunder maneuvers increases to +5, and the amount of damage reduction or hardness ignored increases to 20.

  • Dueling Rage: The bonuses against the target of the barbarian’s challenge increase to +5.

  • Elemental Rage: The barbarian’s energy aura now deals 4d6 points of damage.

  • Enlarging Rage: While raging, the barbarian’s size increases by three size categories. The barbarian gains a +6 size bonus to Strength, and takes a –6 size penalty to Dexterity and a –4 penalty on attack rolls and to AC because of its increased size. A Medium humanoid barbarian whose size increases to Gargantuan has a space of 20 feet and a natural reach of 15 feet.

  • Invincible Rage: The barbarian’s bonus to Fortitude and Reflex saves increases to +5.

  • Reckless Rage: The barbarian’s bonus to melee attack and damage rolls, thrown weapon damage rolls, and Will saves increases to +5.

  • Vicious Rage: The barbarian’s bonus to attack rolls increases to +5. In addition, her disruptive energy now deals 6d6 points of damage to her opponent and 3d6 points of damage to herself.

ARCHETYPES

The following archetypes are available to the barbarian

MASQUERADE REVELER

RAGE PROPHET

TOTEM WARRIOR

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