top of page

CRAFTING

Every craft attempt is defined by two elements: the time required and the DC - both of which are influenced by the item's complexity.

Item Complexity

  • Very Simple: all one piece/material of simple shape with no moving parts (crowbar, quarterstaff, etc)

  • Simple: one material but requires a more specialized shape (simple weapons, backpack, clothing, pit trap)

  • Moderate: diverse materials or parts that must be integrated into a whole (martial/exotic weapons, bows, shields, locks)

  • Complex: diverse materials, moving parts, and decorative bits (armor, composite bows, crossbows, vehicles, simple alchemical items)

  • Very Complex: diverse materials, moving parts, and multiple functions (barding, ships, complex alchemical items)

Special Materials

Increases the time required by 50% and modifies the DC.

Masterwork Items

Increases the time required by 50% and adds +4 to the DC.

Exceptional Crafting

Exceeding the craft DC by 5 points halves the time required. Exceeding the craft DC by 10 points instead reduces the time required to one-quarter. In addition, for every 5 ranks the crafter has in the relevant Craft skill, the time required is halved again.

bottom of page