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WITCH FEATS

 

Accursed Hex
Prerequisite:
Hex class feature.
Benefit: When you target a creature with a hex that cannot target the same creature more than once per day, and that creature succeeds at its saving throw against the hex’s effect, you can target the creature with the same hex a second time before the end of your next turn. If the second attempt fails, you can make no further attempts to target that creature with the same hex for 1 day.
Normal: You can only target a creature with these hexes once per day.

Extra Hex

Prerequisite: Hex class feature.

Benefit: You gain one additional hex. You must meet the prerequisites for this hex.

Special: You can take this feat multiple times. Each time you do, you gain another hex.

Hexblade

Prerequisite: Hex class feature.

Benefit: Once per round, when you successfully make a melee attack as part of an attack action against a creature, you may use one of your hexes on that creature as a swift action that does not provoke attacks of opportunity from the target.

Split Hex
Prerequisite: Witch level 10th.
Benefit: When you use one of your hexes (not a major hex or a grand hex) that targets a single creature, you can choose another creature within 30 feet of the first target to also be targeted by the hex.

Split Major Hex
Prerequisites: Split Hex, caster level 18th.
Benefit: When you use one of your major hexes (not a grand hex) that targets a creature, you can choose another creature within 30 feet of the first target to also be targeted by the major hex.

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