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TACTICIAN

While many fighters focus on the fundamentals of melee and ranged combat, there are those who are trained to view the bigger picture on the battlefield. These fighters use their training and tactical acumen to overcome challenges that would overwhelm mere brute strength and skill at arms.


Weapon and Armor Proficiency: A tactician is not proficient with heavy armor or tower shields.


Bonus Feats: A tactician may choose Skill Focus or any teamwork feat, in addition to combat feats, as bonus feats.


Tactical Awareness (Ex):

At 2nd and 6th level, a tactician must select the alert conditioning option. This ability alters conditioning.

Tactician (Ex):

At 5th level, a tactician receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the tactician can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the tactician possesses. Allies do not need to meet the prerequisites of these bonus feats. He may use this ability once per day at 5th level, plus one additional time for every five levels after 5th (to a maximum of four times at 20th level).

 

A tactician does not gain a weapon training bonus on attack rolls and damage rolls made with weapons from his chosen fighter weapon group. This ability alters weapon training and replaces weapon guard.

Directed Motion (Ex):

At 9th level, a tactician may grant an additional move action to a number of allies equal to his practitioner ability modifier (minimum 1) as a move action. This additional move action may only be used to move. This ability replaces tenacious grip.


Cooperative Combatant (Ex):

At 11th level, when a tactician uses the aid another special attack, he may affect one additional ally per point of Intelligence bonus. For each ally that a tactician aids, he can pick whether to grant that ally the +2 bonus on its next attack against the opponent or the +2 bonus to AC against the opponent’s next attack on that ally, and can grant different allies different bonuses. This ability replaces autonomic grasp and weapon unity.


Battle Insight (Ex):

At 15th level, as a swift action, a tactician can grant his practitioner modifier as an insight bonus on the attack rolls made by a single ally within line of sight that can both see and hear the tactician. That ally gains the bonus until the end of the tactician’s next turn. The tactician can use this ability a number of times per day equal to 3 + his practitioner modifier.

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