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NATURE-BONDED MAGUS

 

A nature-bonded magus synergizes arcane magic and the divine magic traditions of druids into a deadly synthesis.
 

Plant Familiar:

A nature-bonded magus gains the familiar magus arcana. A nature-bonded magus must choose a plant familiar as his familiar. This replaces armaments of the magi.

 

Familiar Symbiosis (Su):

At 4th level, when a nature-bonded magus is adjacent to his familiar, he can merge with his familiar as a standard action; both the nature-bonded magus and the familiar provoke attacks of opportunity with this action. Doing so causes the plant familiar to bond with a part of the nature-bonded magus’s body as though it were growing on him. While merged, the nature-bonded magus’s familiar can take no actions (but can still attempt Perception checks and communicate with the nature-bonded magus), and it can’t be targeted or harmed by effects. As long as his familiar is merged, the nature-bonded magus gains half his plant familiar’s natural armor adjustment to AC. The nature-bonded magus can separate from his plant familiar as a standard action that provokes attacks of opportunity for both of them. Once they have separated, the familiar appears in an adjacent square of the nature-bonded magus’ choosing. This replaces arcane potency.

 

Woodland Stride (Ex):

At 7th level, a nature-bonded magus can move through any sort of undergrowth (such as natural briars, overgrown areas, thorns, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Briars, overgrown areas, and thorns that are enchanted or magically manipulated to impede motion, however, still affect him. This replaces expanded techniques.

Improved Familiar Symbiosis (Su):

At 11th level, when a nature-bonded magus is merged with his familiar, he gains a +4 enhancement bonus to his Strength and Constitution. This replaces the bonus feat gained at 11th level.

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