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FRIGHT WRIGHT

The fright wright is a master of sowing and sculpting unease, terror, and dread in her enemies and, at times, her allies.

 

Debilitating Fear:

The fright wright may use her hypnotism to cause a target to become nearly paralyzed to the point of inactivity, instilling the staggered condition on her target for a number of rounds equal to her eliciter level. This is treated as a fear effect. This modifies the fascinate option of the hypnotism class feature.


Phobic Bulwark:

At 3rd level, the fright wright is immune to fear (magical or otherwise). Each ally within 10 ft. of her gains a morale bonus on saving throws against fear effects equal to her Persuasive bonus. This ability only functions while the fright wright is conscious, not if she is unconscious or dead. This modifies the defensive empathy class feature.


Fear’s Herald:

At 4th level, the fright wright’s mastery of panic and terror can begin to erode away even the fiercest resolve. All enemies within 10 ft. of the fright wright take a -4 penalty on saving throws against fear effects. When using a magical effect that causes fear, the fright wright can overcome a creature’s immunity to fear if he succeeds on a MSB check against a DC of 11 + the creature’s Hit Dice. A creature maintains their immunity to fear effects if they have 4 more Hit Dice than the fright wright has class levels. This replaces the liberate class feature.


Antagonizing:

At 9th level, the fright wright may take 10 with any demoralization check, even if circumstances would normally prohibit this action. In addition to her normal bonus to the demoralization check, she may add 1d6 to the result of the roll. She may always choose to roll normally instead of taking 10. In addition, once per day she may take 20 on a demoralization check without taking additional time, again adding 1d6 to the roll as when taking 10. She may use this ability twice per day at 13th level and three times per day at 17th level. This replaces the convincing class feature.


Fear’s Master:

At 10th level, the fright wright’s ability to instill fear even in those who are fearless is improved. When using the fear’s herald class feature, you may add your persuasive bonus or casting ability modifier (whichever is higher) to the MSB check. This replaces the inspire greatness class feature.


Ochlophobia:

At 15th level, whenever the fright wright makes a target frightened or panicked, she may choose to use a standard action to see and hear through the target’s eyes and ears instead of her own, even if they leave her line of sight and as long as they remain on the same plane or are not protected from mental coercion (such as through the Fate sphere’s Hallow word ability or the protection from [alignment] spell). If the target is aware of another creature, the fright wright may cast any Mind sphere talent or eliciter emotion that causes fear effects through their initial target as long as those talents or emotions do not rely on touching a target. The ability to be aware of a target’s surroundings lasts as long as the frightened or panicked effect lasts on the target, and the fright wright is no longer aware of her own surroundings while using this ability. She may cease using this ability as a free action. This replaces the link class feature.


Fear Incarnate:

At 16th level, the fright wright can cause fear in nearly anyone. Even those who have an immunity to fear from racial Hit Dice or class levels that are 4 or more greater than yours are susceptible to your fear’s herald class feature. This modifies the inspire heroics aspect of the hypnotism class feature.

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