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ADAMANT GUARDIAN

 

Adamant guardians are stalwart warriors who focus on protecting their allies, guarding territory instead of challenging foes to battle.

Adamant Soul (Ex):

An adamant guardian gains the (patrol) package instead of the (challenge) package from the Guardian sphere.

This ability modifies defender’s soul.

Adamant Patrol (Ex):

At 1st level, whenever an adamant guardian sets up a patrol, she deals an additional +1 damage with all attacks made within the area of her patrol. At 5th level and every four levels afterwards, this bonus increases by +1, to a maximum of +5 at 17th level. This ability replaces guardian challenge.

Active Imposition (Ex):

At 4th level, an adamant guardian selects 1 of the following triggers:

  • Take a 5 ft. step

  • Make an attack roll against an ally other than herself

  • Cast a spell or spell-like ability defensively

Once per round, when a creature takes the action described in her chosen trigger, it provokes an attack of opportunity from her. At 12th level and again at 20th level, the adamant guardian gains an additional trigger, although she may not make more than a single attack of opportunity due to the triggers from this class feature. This ability replaces sentinel’s imposition.

 

Undying Patrol (Ex):

At 8th level, once per round while an adamant guardian has a patrol active, if she would be reduced to 0 or fewer hit points by damage other than her damage pool, she can make a Fortitude save with a DC equal to 5 + the amount of damage she would take which would reduce her to 0 or fewer hit points (for example, if the adamant guardian had 10 hit points and took 24 damage, the Fortitude save’s DC would be 19). If this save is successful, she negates that damage, remaining at 1 hit point. At 14th level, she may use this ability an additional time per round. This ability replaces deathless challenge and eternal challenge.

 

Buffering Defense (Ex):

At 11th level, whenever an adamant guardian sets up a patrol, she gains a number of temporary hit points equal to her adamant guardian level + her Wisdom modifier; these temporary hit points last for 1 round or until lost, whichever comes first. This ability replaces empowering challenge.

 

Opportunist’s Wrath (Ex):

At 12th level, whenever an adamant guardian makes an attack of opportunity benefiting from her opportunistic offense class feature, she rolls damage twice and chooses whichever result she desires. This ability replaces sentinel’s wrath.

Lasting Patrol (Ex):

At 15th level, if an adamant guardian reduces the hit points of a creature within their patrol to 0 or lower, at the beginning of her next round, she can spend a move action to maintain her patrol for an additional round. If the creature has less Hit Dice than half of her sentinel level, this ability does not activate. This ability replaces instant challenge.

 

Patroller’s Surge (Ex):

At 17th level, once per round when an adamant guardian reduces a creature to 0 hit points while inside of the area of their patrol, she is treated as though she used her second wind. If the creature has less Hit Dice than half of her sentinel level, this ability does not activate. This ability replaces sentinel’s surge.

 

Adamantine Patrol (Ex):

At 19th level, whenever an adamant guardian has a patrol up, any damage reduction she possesses is doubled and she is immune to critical hits and sneak attack. This ability replaces invincible soul.

 

Last Stand (Ex):

At 20th level, an adamant guardian gains an additional amount uses of her undying patrol class feature per round equal to her Wisdom modifier. This ability replaces final challenge.

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