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FEATS

 

Extra Rage

Prerequisite: Rage class feature.

Benefit: You gain an additional 3 rounds of rage.

Special: You may select this feat multiple times. Its effects stack.

Extra Rage Form

Prerequisite: Rage form class feature.

Benefit: You gain one additional rage form.

Special: You may select this feat multiple times. Each time you do, gain an additional rage form.

Extra Rage Power

Prerequisite: Rage power class feature.

Benefit: You gain one additional rage power. You must meet all of the prerequisites for this rage power.

Special: You may select this feat multiple times. Each time you do, gain an additional rage power.

Furious Finish
Prerequisites: Rage class feature, Vital Strike, base attack bonus +6.
Benefit: While raging, when you use the Vital Strike feat, you can choose not to roll your damage dice and instead deal damage equal to the maximum roll possible on those damage dice. If you do, your rage immediately ends, and you are fatigued (even if you would not normally be).

Rage of the Grave [combat]

Prerequisites: Rage class feature, Death sphere; 6th caster level or higher or base attack bonus +6.

Benefit: Whenever you are dealt hit point damage that would kill you, you can spend all your remaining rounds of rage as an immediate action. If you do, you are immediately reanimated as a fast zombie as if you had reanimated yourself, except your duration is equal to the number of rounds of rage you spent to use this ability. You gain all passive benefits and detriments of your rage despite being undead, and may still use rage powers. Each round, you must attempt to kill the creatures that killed you to the best of your ability, (as determined by the GM), or the duration immediately expires. When the duration expires (assuming you were not destroyed while a fast zombie), you are returned to life with -1 hit points (stable), gaining 2 temporary negative levels that last 24 hours. You must have at least one round of rage remaining to use this ability, and you can only use this ability once per day.

Raging Brutality
Prerequisites: Str 13, rage class feature, base attack bonus +12.
Benefit: While raging and using Aggressive Stance, you can spend 3 rounds of rage as a swift action to add your Constitution bonus on damage rolls for melee attacks or thrown weapon attacks you make on your turn. If you are using the weapon two-handed, instead add 1-1/2 times your Constitution bonus. This bonus damage is not multiplied on a critical hit.

 

Raging Vitality [background]
Prerequisites: Con 15, rage class feature.
Benefit: Your rage does not end if you become unconscious. While unconscious you must still expend rounds of rage as usual.

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